Legion

"For We Are Many" Physical Human Gestalt Villain

Description:

UNDER CONSTRUCTION

Physical Human Gestalt

Individual Attributes
Number IQ ME MA PS PP PE PB Spd Age Sex PPE Character
#1 10 14 9 10 6 3 14 8 40 M 35 Twin 1
#2 12 9 9 10 6 12 9 10 40 M 26 Twin 2
#3 14 13 9 11 10 12 12 12 60 F 26 Grandma
#4 11 10 11 14 12 14 7 7 55 F 31 Swimmer
#5 11 6 9 13 10 10 15 15 65 M 28 Cary Grant Look alike
#6 12 8 14 12 11 6 13 8 36 M 25 Political officer
#7 3 10 4 28 9 9 6 13 23 M 28 Strong man
#8 19 8 9 9 9 8 11 8 34 F 28 Mad Dr. (leader)
#9 12 11 10 10 11 9 11 8 52 F 33 Mom
#10 13 6 8 10 10 10 14 15 31 F 34 Teacher
#11 6 11 9 14 10 14 17 7 41 F 33 Ditty Blonde
#12 15 22 7 4 5 7 8 10 14 F 27 Teen Girl
Individual Damage Capacities
Hit Points SDC
#1 18 27
#2 28 26
#3 29 28
#4 18 28
#5 29 30
#6 28 31
#7 29 30
#8 17 27
#9 24 27
#10 22 29
#11 30 31
#12 28 29

Gestalt’s H.P.: 1200 (120) Level 4
Gestalt’s S.D.C: 3430 (
180)

Who decides when it’s time for the Gestalt Being to be formed?
~ One Person. A leader type always decides. As long as the other members of the Gestalt are within range, the gestalt being will be formed by one person’s decision. The only say the others have is to verbally convince or dissuade the leader. (rolled 07)

How close must the individuals be to each other to form the Gestalt Villain?
~ Worldwide: 300,000 miles (rolled 96)

Who is in control of the Gestalt when it’s formed?
~ Leader. One member, presumably the team leader, is always in control. (The leader who decides when to form) The Gestalts I.Q., ME, and MA will be equal to this one person, as well as the skills. (rolled 28)

Gestalt’s Physical Attributes:
IQ: 19 +5% to all skills
ME: 7 -2 save vs psionic attacks/insanity
MA: 8 10% to repulse others
PS: 145 +130 to damage!!
PP: 30 (109) +8 to strike/parry/dodge
PE: 30 (114) +8 save vs magic/poison and +30% save vs Death/coma
PB: 24 70% Charm/Impress
Spd: 121(173 mph)

Super Abilities for the Physical Human Gestalt Being

~ Combined Physical Might (rolled 82)
Supernatural Strength
+ 1 attack per melee
+1 on initiative
+2 pull punch
+1 roll with impact
Gestalt Being’s five senses are TWELVE TIMES stronger than average human!
Penalties:
-1 save vs. magic
-2 save vs. psionic attacks
-3 save vs illusions
-3 save vs possession
ME and MA reduced by 10% (already reduced)
Bonuses
Attacks per melee: 17
+1 initiative
+2 disarm
+ 1 strike
+ 1 save vs poison
+ 3 save vs disease

Total Bonuses/Saves

Save vs magic +7
Save vs psionics -4
Save vs illusions -5
Save vs possession -5
save vs poison +9
save vs disease +11
Strike: +8
Dodge: +8
Disarm: +2
Initiative: +2
Roll: +1
Damage: +130
Pull: +2
Bio:

Under Construction

Synopsis: Mad doctor (Psychiatrist, after treating so many patients with mental problems for so long, they are bound to start to rub off on you) created a super powerful gestalt being using a whole psychiatric ward (Twelve in total; Himself, 10 patients and his no-brain night Orderly) as his test subjects. Now their fates are permanently connect when the Mad doctor commands the formation of “Legion”!

Why did he do such an inhumane experiment?
What heinous crimes against humanity will he perform as the mighty “Legion”?
Who will be able to stop him?

All these answers and more to come!

Legion

TAUR WAR CraigCoxson MachineGunHarry